I sell Udon sharp scripts and prefabs for VRChat sdk3 worlds! Have any issues, questions. ![]() Free (Shader) VRChat Glitch Art / Databend Probably what you need is a geometry shader that duplicates the mesh with an outset and inverted faces (should render as an outline), and then a fragment shader which renders pixels The Udon Node Graph is the default interface for creation of Udon programs. So you need to change the UVs for a given texture like so: The crucial part is this: The output from the Panning and the Noise is combined in a Lerp (this favors either A or B depending on T. Play on Steam Play on Quest Play on Rift. make sure the texture path is defined and in supported format for combiner (png, jpg) cut the transparent part with knife tool. ![]() June is a post-processing shader designed for Unity and VRChat that integrates seamlessly into your project's workflow.
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